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The Wild Earth Home

The Bantu: Half human and half warthog, have established a massive trading system across the continent in which they drive their caravans consisting of hundreds of large carriages (about the dimensions of a doublewide trailer home, but larger and lighter) from country to country, by tying four "showoks" to the corners. These are beetles about the size of a large farm pig, they have a huge hump on their shoulders from which an inflatable hot air sac emerges. It is about 80 feet tall and about 50 feet in diameter which they fill with hot air when fed the correct feed. The four showoks can then lift the carriage into the air easily. The Bantu tie hundreds of these together into caravans which were historically protected by their military which now has a distinct branch assigned to this operation called the Bantu Skyguard. They have their own carriages to house their men, which also have towers armed with large artillery crossbows and flame throwers (burning light oil billows) The Skyguard otherwise wear traditional bronze full head and face covering helmets, breast plates, and carry large (4' tall, 2.5' wide) thick shields and 11 foot pike axes when going to battle. The Skyguard are almost a token gesture now as almost all races, even the very aloof and otherwise closed nations like the Barultul allow the Bantu trader caravans to land and conduct commerce. Over the generations the Bantu hereditary ruling families have amassed unbelievable wealth and this has inspired saying's like "He's got more money than the Bantu King"

The Krocyon: Half Human and Half Red Fox, they are "toe walkers" having the more "dog-like" legs and feet, than the "flat foots" who have more human-like lower legs and feet. The Krocyon are the Wild Earth's elves. They were once one of the greatest powers on the continent and were involved in epic wars, exploration, sagas, etc. In fact most things have Krocyon names including the "showoks" (from Kr. "uhoshowok" - great flying insect) NEW! (added 11/12/09) The Krocyon call their country the Free Republic of the Krocyon and maintain a free nation open to all travelers and do not patrol their own borders although in recent times this has begun to change. Krocyon is a highly matriarchal society as all females are natural born sorceresses. This is strongly bound into their culture and their religion as well as their government. Their religion, Shainadh Im Akunah (Holy Daughters of Magic), embraces strongly their own ethnicity, history, philosophy, origins, the Talwa gods, and the study of Sorcery. The most powerful faiakunayett (magickers - plural) or High Priestesses of the 29 Orders join the Royal Holy Motherhood who rule their nation. The nation is protected by and represented abroad by the Shawnara Shai (Shawn-ara-shy) The Holy Knights. Each is equipped with a bawkmatashai, The Holy Death (according to Seneca, but the closest translation is the Holy Killer) the legendary weapon of the Shawnara Shai. It is a massive, over 4 foot long, eight inches wide at its widest point, heavily curved cutlass almost a full inch thick along the flat back edge of the weapon. Legend states that the Talwa (Tall+"wah as in water) god named Krocyon forged 8,100 bawkmatashaiyett (plural) and personally trained and started the Shanara Shai to defend the Krocyon. A dubious legend since he would have created 28 of his people and then had to leave and crash his ship into the sun and could not have been around at the time his race had this many men. But it is also a fact that no bawkmatashai has ever been sharpened, because, they do not need to be sharpened or oiled. They do not corrode, and cannot be etched by any known acid and they never need to be sharpened. Both the Krocyon and the Urocyon nations, races, and cultures will be explored in the second half of Season 1 when the caravan lands in their respective capital cities one after the other. Both are truly "Wild Earthian" in the sense of being very bizarre, alien look and feel, but not for bizarrie's sake, their culture/religion/sociology is interwoven into the fabric of the strangeness of the Wild Earth in which they exist and their capitals are beyond grand and majestic and we will see that these awesome legendary races have not withered over time, they have in fact continued their climb.

The Urocyon: Half Human and half Silver Fox, they the sister race of the Krocyon. There has been bad blood down through the ages and it didn't help that they have a land border. But there has been a lasting peace for centuries, more a mutual effort to ignore each other than to cooperate. Both the Krocyon and Urocyon have withdrawn into their orders and rarely travel. Many other races even doubt their existence, thinking of them as legends from those scrolls like the Talwa gods themselves. NEW! (added 11/12/09) The Urocyon are a highly matriarchal society in that all of their females are natural born sorceresses. They study the sorcery in Houses or sororities named after the former Queens who established them. The Urocyon are run by the ranking sorceresses of these houses in a bafflingly complex hierarchy amidst well over 100 distinct Houses. One of the main characters of The Wild Earth series is a crowned princess from the House of Evafecek (eh-vah-fess-eck) and the daughter of the High Priestess Toywah (Toywah is her name) and she is therefore: Xuxanadh (shoo-sha-nod) of Toywah Crowned Princess of the Sorceresses of the House of Queen Evafecek. Maab (See Main Characters) tries to say this fast, with unfortunate results. Both the Krocyon and the Urocyon nations, races, and cultures will be explored in the second half of Season 1 when the caravan lands in their respective capital cities one after the other. Both are truly "Wild Earthian" in the sense of being very bizarre, alien look and feel, but not for bizarrie's sake, their culture/religion/sociology is interwoven into the fabric of the strangeness of the Wild Earth in which they exist and their capitals are beyond grand and majestic and we will see that these awesome legendary races have not withered over time, they have in fact continued their climb.

The Antibwa: Half Human and half Rhinoceros. The men are indeed something best kept in a very good mood. This is one of the sexually dimorphic races in that the females are very human looking in comparison and tiny (avg 5 feet tall and about 95 pounds) although they do have thin tall horns as well and they are albinos. The men are gray leathery skinned about 6'6" tall and look like they are that WIDE as well and can easily weigh in at 500 pounds (at < 3% total body fat, they are built like the Hulk)

The Obok: Half Human and half dog (think German Shepard to wolf to jackal) The Obok are very well known across the continent for their extremely uncouth behavior, very short fuse, love of all things hedonistic, rapidly deteriorating demeanor in the presence of alcohol, increasing numbers of their own kind, singing, dancing, or the look on your face they don't have a better excuse. You can imagine that these are the Wild Earth's equivalent to orcs/Klingons. They call their nation "The Empire" and it has been in countless wars throughout the ages, they have always been defeated but at a terrible cost to their enemies because of their love for and delight in fighting and they literally go into a frenzy in a fight that few of them can control and can even end up fighting amongst each other. They have a great love for rotten meat although they will tolerate fresh meat in a bind. The more horrendously putrid it is, the better they like it too (the scavenger genes rising to the top)

The Mopauri: Half human and half mole. Don't be fooled by a mental image of a little ratlike creature, the Mopauri (men that we have seen) would make excellent NFL offensive linemen and have hands the size of suitcases (literally) and can literally swim through solid rock. They live in the far north west (about where Montana is if you imagine the continent lying between two great oceans like the Americas) and Bantu borders them south and west (sort of where Idaho and northern Nevada are) The Mopauri are legendary metal smiths and make amazing things with their custom secret metal mixtures.

The Sheedmu: Half Human and half Scimitar Horned Oryx, essentially mountain goat men with very long slightly curved long vertical thin black horns and hooves. They are well organized and educated, the Sheedmu and the Bantu are the closest in many ways to human medieval/renaissance societies. The Sheedmu do have a strong herd mentality and when they go to a mosque they are all somber and remorseful of their sins. When they go to a bar, they are loud, obnoxious, tell jokes and butt heads. When an elder long horn goes to the mosque and starts telling jokes, they will all do it. So when you find out that the Sheedmu Territories covers their own land, the northern third of the Korengar whom they fought a war with 50+ years ago and all of Jordak and Gorgatragga whom they defeated about 400 years ago it should come as no surprise. When they see their king draw his sword and run screaming across the battlefield, they will all follow.

The Gumbril: Half human and half rat. A sort of "rat" does exist on The Continent although it is not quite what you will expect but it still a pest and rather small and this leads to the rather low opinion others have for the Gumbril who resemble them and the rat the audience is familiar with in the face and feet just enough to be the recipients of racial slurs like "ratboy," "ratpup," etc.
They are small, about 4 feet tall and rather slender although they turn plump the older they get and they do get very old, with an average life span of 150 years. They are effectively the "Hobbits" of the Wild Earth, but do not take any preconceptions from that. They are found throughout the continent mostly alone and often humbly toiling away at some lowly job, but the Gumbrilland is not a free nation at all. If you run into one, he or she is certainly an agent of the queens.
The Gumbril are eusocial like ants in that they have a sexually fertile ruling class of queens and their male concubines and a much larger population of infertile male and female workers. The workers are the child-faced ones that live to be 150 more or less. The queens are also rather small and beautiful but only their fertile lifespan is known and they reach roughly their late forties to early fifties. The moment one goes beyond four months without bearing pups, her time is up and a young fertile queen ready to bear children will replace her. Traditionally this is done by a hand-to-hand fight to the death before all of the subjects of the existing queen. If the successor is her daughter, she may cut her mother queens wrists and hold them in a fountain in the center of the area designed for the ritual combat of the queens. The Gumbril are naturally extremely stealthy, superhumanly fast and deft, can see in almost total darkness, have the sharpest hearing of the intelligent races, and possess nearly perfect memories to begin with. The queens agents are chosen between the ages of 4 and 7 years old and practice and hone all of their natural abilities for the purposes of being spies and if necessary assassins and study 117 races anatomies (so they know exactly how to kill, maim and torture anyone with superb efficiency), languages, culture, customs as well as strategy, tactics, hand-to-hand combat and all weapons usage, etc. They are generally sent on their first assignments in their 40's having spent over 30 years studying the various arts and crafts of espionage and warfare and are possibly the deadliest persons that a traveler would ever cross paths with.

The Thiwethicans: They are half human half Tapir and have the prehensile short elephantlike trunk and are black skinned from the ribcage up and white skinned (lily white) from there down. They make "kindling" which is a hairlike substance, made from a kind of moss actually, which they dessicate by a secret process which makes it easily "poof" into flames at the slightest spark from flint stones. It is effectively the matches of the Wild Earth and is prized by all nations for the ease in starting fires (for torches and lamps, stoves, fireplaces, etc.) They also make Thiwethican firecrackers which are larger and more potent than a stick of dynamite. These are considered an extremely illegal export by the Bantu and the Thiwethican government who does not want to send their army into a battle in which the enemy is using them against them. Thiwethicans have one of the more bizarre (i.e. True Wild Earth) cultures and a distinctly alien perspective. They are also a bit arrogant, likely because they know they've got a formidable weapon in the firecrackers and they also make true fireworks although they are not seen as a weapon. They sponsor massive numbers of Independent Professional fighters in the Bantu Arena circuit so they can pay to watch them fight. First seen in Episode 5.

NEW! (added 10/26/09)

The Martukkans: are a race of "true birds" and are in fact half human half owl and are known by all races on the Continent and are legendary all the way back to the tales chronicled in the Ancient Scrolls. The Martukkans maintain the Martukkan Guilds:

  • The Knights Expeditor: These Martukkans can be contracted to transport a person or persons to anywhere on the Continent that they are willing to go. Forbidden lands or dangerous areas will not be accepted as destinations. The Knights may charge an exorbitant fee depending on the range and the total weight being transported.
  • The Knights Courier: Members of this guild are the most often seen throughout the Continent. They are the Wild Earth's Post Office and carry, verbal and/or written communications as well as small packages. While they generally indicate that the speed a message/package will arrive will be based on average flying time (they fly around 40mph as a long term average speed) they can expedite verbal messages much faster for a ridiculous (King's kind of money) fee that they rarely even offer to most people. The secret of how they can get information thousands of miles within an hour or two will be exposed in a future episode.
  • The Knights Sanator: The First Martukkan Guild. Members render assistance to anyone in need and are a cross between fire/rescue/paramedics and the Red Cross. They used to "practically darken the skies" but since they are forbidden from asking for money, most young Martukkans bypass this Guild for the moneymaking glamorous ones now.
  • The Knights Compensor: Assist any nation with any internal affair. The Knights Compensor actually began as a band of renegade bounty-hunters, but now they are a full fledged Guild and will act as hired law enforcement although this Guild also includes any form of internal governmental infrastructure service, not just law enforcement. For example, it was the Knights Compensor who organized the great Gorgatroggan "chain gangs" from about 1370 Y.O.T. to about 1500 Y.O.T. in which the Knights Compensor took thousands of Gorgatroggans from the concentration camps in their defeated (by the Sheedmu) nation across the Continent and they were the ones who built the excellent roads and highways across the Northern Half in particular.
  • The Knights Artisans: Any Martukkan who does not want to be a living Taxi, Postman, Rescuer, or Policeman must then take up some craft and he will join the Knights Artisans. Two Knights Artisans, who now hold the rank of Knight Regent (the highest possible in their society,) are well known across the Continent: Shelios Knight Regent and Urriachel Knight Regent. Both are known for their distilleries of fine spirits including Urriachel's Savage Brand or Superb Whiskey in the Black Bottle, Gold Label (a.k.a. "Give me a shot of Savage Black and Gold) and Shelios' Knight's Regent's Golden Devout Brand Whiskey (a.k.a Shelios Golden Devout, Seneca's favorite, it is best described as very dry, very smooth, rocket fuel)

Ranking members of the guilds form the Council which rules the Martukkan society and yes. two rich old moonshiners are influential rulers of the Martukkans (and how many other countries would do well if they picked their congresses in this fashion?) who live above the snowlines of the Eastern Arbanikesh mountain range near the equator of Kybernisee. NEW! (added 10/27/09) This mountain range divides the Continent into the Northern and Southern halves and is second only to the Great Northern Kolburnakesh mountains in height and expanse (Krocyon word: kesh = mountain, Arbanikesh from Arbana = wall, and kesh. Kolburnakesh from Kolburn, an ancient race, now extinct, who lived in the southern foothills that span the northern border of the entire Continent and kesh.)

NEW! (added 10/27/09)

The Uzithi are half human and half snake. They have a human sized abdomen, torso, shoulders, arms, neck and head. At about where the hips would be is another set of shoulders and arms and then they simply taper off in a long snake body from there about 30 feet long. They are very snake-like; cold-blooded, scaled, hairless, and since their genes are from the cobras they can flatten and spread their long necks like the cobras. Master Numon is known in the interested circles as one of the great marshal arts fighters and his discipline or marshal art of the same name is studied by many. His monastery is in Uzithi and is horrendously expensive and he is extremely choosy, so having a ton of money does not guarantee anyone that he will accept them as a student. His Master disciples run monasteries across the continent and are less expensive and less choosy also. Master Numon accepts Seneca's request as a Master disciple of Master Inuato to leave Inuato's monastery and join his. He does not charge her and trains her for years to be a "Numonite."

The Praaktuul: Half Human, half bat. The species is one of the typical chiroptids with the large ears, nasal protuberances and generally typical nasty bat-look. The Praaktuul have a free nation, but they are known across the continent as "carnibals" who eat other races, but not each other (which would make them cannibals.) A wise old wives addage cautions against accepting an invitation to dinner by a Praaktuul...

The Shuuntuul: Half human, half bat. The exact species they are mixed with is the Flying Fox. The Shuuntuul maintain a closed nation to outsiders and are predominantly nocturnal. They do however, welcome the Bantu caravans and trade vigorously. Although intimidating in appearance and behavior, they are strict vegetarians and their fruit wines are renowned and a bit on the expensive side and there are hundreds of labels many of which are not sold every single year. A connoisseur in Shuuntuul wines alone could spend a life time learning that there is no Amatria Rose for the years 1701, '07, '09, '22-26, etc. up to 1789 and likely not get to try them all either. Some are known to have only one bottle of the kind and year (called a species) in existence and Bantu connoisseurs will drop crazy piles of gold at auctions for them.

The Kassanthicans are half human and half weasel. They are one of the "flatfoot" races with lower leg structures resembling a normal human's which makes them overall much closer physiologically to humans as well, like the Bantu. The Kassanthicans do have triangular mobile and expressive ears and very long necks upon which their head can be turned a full 360 degrees (A Kassanthican Neck Trick) and which led to the popular phrase "looking about like a Kassanthican" (like a young male at a sorority party might do.) Kassanthicans are extremely independent spirits and have no true standing government whatsoever. Their cities are ruled by the richest most powerful thug or mafia-like crime boss who wants to rule. But at times there can be deadly competition for the job and it is difficult to rule a city of people who have no respect or loyalty to anyone but themselves and you certainly wouldn't want to try to collect taxes from these people! The men often have nasty scars on their right cheek, this apparently is done to them by their wives during the marriage ceremony and they also like facial tattoos of sundry colors and designs. Kassanthica can be thought of as a nation of Hell's Angels biker gangs consisting of one member each, and their moods can radically change in mid-sentence from quite calm and your best friend, to homicidal foaming at the mouth maniacs convinced you are their worst enemy. Visitors should beware and behave cautiously in Kassanthica.

The Barultul Extremely little is known about this race except that it is likely very complex physiologically and sociologically. Barultul is well known as a closed nation into which many try to sneak in and are never seen or heard from again. Since they are highly secretive this has led to the strong belief that they are exclusive carnibals (Carnibal = eats other intelligent beings but not its own kind, exclusive carnibal = entire diet consists of nothing but captives of other races) and even that the Bantu who are allowed to land and trade with them are supplying them with the captives whom they eat. Of course, this is ignorant nonsense ... we hope! Barultul is also known for its airborne, vaporous products as well as concentrated oils including perfumes and bath oils and even vapors that stop pain, cause people to fall unconscious (very popular for surgeons) alleviate hunger, etc. There are rumors that a vapor exists that can kill which is what people believe they use to protect their borders, boiling pots of nerve gas tonic.

The Kafrazed are half human and half elk. They are one of only two known "centaur-like" species in that they have a fully elk-like body up to the breast from which human abdomen and torso emerge with normal shoulders and arms, neck and head. The males do have antlers and the Kafrazed being really, "burly deers" are quite fast runners and pull carts and carriages in many mostly northern nations as entrepeneurs. They are seen now and again in various episodes including both Episodes 1 and 2.

The Lesethmi are half human and half mountain goat. Specifically, the thick highly curved ram horned kind of goat and they have a very unsettling transfixed emotionless gaze from their eyes which have square pupils. All we know as we brushed lightly and quickly through their country in Episode 1 is that they do not like the Sheedmu at all who hold the Jordak territory which borders their land in the north. They are east of Barultul which is an impassible closed nation so the only way to travel on land out of Sheedmu is south through the Kassanthican Concession, a piece of Kassanthica given to them by the Kassanthicans long ago, and then south out of there to avoid Barultul.

The Savasket half human and half squirrel, but don't let that create a misconception about them. First they are "flatfoots" and so are much closer to human in appearance than to squirrels. Second, they are the only race that truly hibernates for up to four months during the winter. Because of this, their military takes turns, half with an early hibernation and half with a late hibernation to watch their nation throughout the winter and they have a mandatory conscription law meaning that all able-bodied males between the ages of 18 and 24 are required to serve in their military. Basically you'll spend six miserable years of your life being pulled out of your hibernation in the thick of a Wisconsin January, but then can spend the rest of your life peacefully sleeping through to March. They consider their nation free, but foreigners may not remain in the nation after November 1st and may not return until April 1st. They all play an extremely complicated board game called "Chemurie" (See Creatures and Features for details) and aside from Fennic it is likely that no one but the Savasket understands the rules well enough to be able to play it. Players (the entire male population) join leagues and play for ranking in their leagues. Those ranked get seeded and then in Fall the top 256 seeds have a playoff. The top ranked or #1 seed becomes the mayor of the area. All of the #1's in the province play each other and that winner becomes governor of the province. The 13 governors finish the Fall tournaments with the playoff to determine and crown the King. A player can only hold office for one year at a time and must wait ten years before holding an office again. Several people in Savasket history have been King three times and one was King four times over a period of forty years.

NEW! (added 11/12/09)

The Jordak: Half Human and half wolverine and believed to have been hunted to extinction in a genocidal invasion by King Toron's armies (of the Sheedmu) approximately 400 years ago. As such very little is actually known about this species. Fennic can read their written language and is pleased that what he studied appears to be contemporary with the signs, etc. that they run into during Episode 1. He is also aware of the fact that the Jordak were incapable of feeling pain and that they were highly ethnocentric religious fanatics. These factors in combination made them nearly unstoppable, willing to fight until they were literally chopped to pieces and may have been the reason King Toron trasnformed his military invasion of their territory into a ruthless genocidal sweep across their lands burning hundreds of square miles of the great northern pine forests at a time and slaughtering them as they emerged from them. The Jordak Territory lies north of the Sheedmu Territory, Kassanthica, and Barultul.

The Gorgotragga: Half human and half insect. The species is the great american cockroach - the big ones. They are big, covered in exoskeletal brown chitinous shell plates, barbs, antennae, etc. Personally this is one of the few creatures on dry land that raises the hair on the back of my neck on sight, so I would not venture into their land for all the Tea in Tulun (awesome nation, they train domesticated Sardenons and grow some of the good strains of Coriah, Wild Earth coffee/tea) Under the organization of the Martukkan Knights Compensor, thousands of Gorgotraggans were transported from their concentration camps after the Sheedmu defeated them and their allies, the Jordak, across the Continent and they built the great smooth wide concrete highways that crisscross most of the Continent although the Northern Half has more roads per nation by far than the Southern Half. They make the roads out of Gorgotraggan concrete which is made by them releasing their saliva (thats about as civilized as the description can get) onto rock which it melts into a paste or even a jello-like goo which can be shaped. Once this dries however it will be dramatically, impressively hard. Most of the roads are around 350 to 250 years old and have some cracks and potholes, but have long still smooth and perfect stretches.

The Parthenai: Half human, half cat. The Parthenai are children of the Talwa goddess Parthen who was one of the most powerful and influential rulers of the ancient Talwa Empire of a Million Suns. Her home world, that she created and populated with her creations including plant, animal, and intelligent life, was called the Garden of the Empire. And the Ancient Scrolls say that the spires of her palace soared far above the clouds in that world's sky. Parthen's world was completely destroyed and rendered lifeless and incapable of supporting life in a war with other Talwa gods during the decline of the Empire in the age that preceded their complete annihilation by the "Elder gods." Parthen's creation of 28 women in her image at the foot of Mount Arrakis, an enormous and active volcano and part of the Kolburnakesh mountains is extremely well documented in the ancient scroll entitled "The Book of the Talwa" and provided the impetus by which all of the races ultimately identified their own patron gods from the descriptions of them in this book. The Parthenai are very light almost milky white skinned and platinum blond with catlike blue eyes. They have light gray ashen to nearly coal black catlike ears, hands and feet indicating to us their Siamese cat heritage. There are no males of the species. When they mature and ovulate, the ovum does not split the chromosomes in half, but instead retains them all and matures without the need for sperm. As a result of this however, the daughter is an exact clone of the mother. As of 1789 Y.O.T there are exactly 25 different Parthenai amid their population of many thousands of individual copies of various ages of these 25 faces. The Parthenai, as a race of "natural born clones" are an extremely unsettling bunch because of it. Most of them from about 21 to 35, of the same lineage of course, look identical and there can be dozens of them in the room with you at a time. The Parthenai are very well known to be extremely powerful "faiakuna" (Krocyon: sorceress) in the specific area of precognition and as "seers." Some of them are so powerful that you do not have to speak to them as long as you intend to say something, they will respond before you say it, having already "seen it coming" (or heard it coming.) Their country resides north and west of the Bantu Kingdom and is the only country to which caravans will travel westward to visit first in the Spring prior to them heading east toward Mopauri.

The Arayolon: Half human, half hawk. These are not "true birds" in that they are very human-looking and in addition, have a set of wings on their backs, unlike the Martukkans whose arms are their wings and they are "true birds." The Arayolon live in the Western Arbanikesh Mountains while the Martukkans live in the Eastern Arbanikesh Mountains. Neither claims a large central stretch of the mountains which lies south of Korengar and is generally considered a large region of the Continent best avoided. The Arayolon generally stay above the snowlines up in their territory and rarely if ever come down or are even seen at all by other races. On rare occasions they will visit the Bantu caravans when they are parked in nearby nations or when they are traveling through one of several passes through the mountains from the Northern to the Southern half or vice versa. Not much is known of their nation or their culture as they do not accept visitors and do not speak much other than to conduct their business and go about their ways. They are however at first sight a warrior race, armed, very stoic, and all business. Many do not speak Kybrinhi, only the few who learn it come to the caravans to trade and most of them speak very broken almost gibberish Kybrinhi. They will be delighted although most suspicious of the implications, when they find Fennic, who speaks their native and one would think virtually unpronounceable skull smashing cacophony of a language, perfectly.

There are many more races and it should be said that these brief descriptions do not touch the surface of their complexity including languages both spoken and written, their cultures and customs many of which range from very humanlike to extremely bizarre to shocking. Additional details of the above and new races will be added here from time to time.

Copyrightę2000-2009 Brian Robinson ALL RIGHTS RESERVED